Visualizzazione post con etichetta VIRTUAL WORLD. Mostra tutti i post
Visualizzazione post con etichetta VIRTUAL WORLD. Mostra tutti i post

martedì 11 marzo 2014

Intervista su Second Life in Tv 2010 - Biancaluce Robbiani



Parlando di Avatar
  



Il tempo in cui Second Life era l'unico social
ma ci lavoro ancora, creando architetture ed oggetti.
Visitando e imparando.
E' parte del mio cambiamento.

martedì 7 settembre 2010

Aion

Coming tonight, for European servers, the "Assault on Balaurea" gamezone update.




If receiving an error message on launcer update, try to update from ayase (Aion GM) link "2.0.0.2 Full installer torrent: http://bit.ly/bWu6zo ; GH full 2.0 dl: http://bit.ly/a09KBL ; GH patch from 1.9.0.3 http://bit.ly/9gPP7n "

giovedì 28 maggio 2009

Business in Second Life: a marketing innovation and the Gold Solution Providers List

Come era preannunciato e si percepiva nell'aria, un blog post della Linden Lab ha ieri alle 18 aperto una porta, o per meglio dire ha aperto una finestra del browser su un gruppo di persone, aziende e consulenti che riflettono il cambiamento del web dal punto di vista Second Life quale piattaforma virtuale.

Era nell'aria davvero, come racconta una collega blogger, che da tempo lavora in SL, ed era atteso il cambiamento di rotta da parte della Linden Lab alla quale in molti avevano richiesto da immemorabile tempo maggiore attenzione sugli specialisti del settore.

Dapprima abbiamo visto la creazione del portale parallelo SecondLifeGrid.net, poi una lista enorme di persone che hanno contribuito in vario modo con la loro esperienza ad inserire sulla piattaforma aziende o a sviluppare progetti, ad aiutare ad impiantare nuovi business interamente di beni secondlifeichiani. Tanti sono esperti negli scripts o hanno sviluppato programmi esterni che facilitano le creazioni inworld, comprese alcune dritte per gli artisti che operano e producono uniche opere digitali.

In tanti sono presenti anche come consulenti per migliorare la user interface experience, specialmente per quelle localizzazioni (vedi paesi esteri) che sono indietro con la digitalizzazione dei sistemi istituzionali, educativi e personali...

Alla fine la lista, che ha operato per circa un anno senza modifiche, nella quale utenti esterni potevano scegliere una rosa di operatori da contattare per le loro esigenze tra un mare di proposte non certificate, che avevano comunque un canale privilegiato con la Linden Lab per la risoluzione di problematiche, consulenza ecc, è stata investita dallo tzunami del Gold Program.

Tutti quelli che hanno partecipato al programma hanno avuto una approfondita scannerizzazione riguardo a competenze, progetti riusciti e interviste ai propri interlocutori, oltrechè interviste ai loro stessi clienti, proprio perchè era ormai tempo per una certificazione attenta che vagliasse il lavoro svolto e la professionalità. C'è infatti un distinzione tra un solution provider ed un sim owner in Second Life. Il secondo ha una sua istallazione e di solito ha esperienza sufficiente per cavarsela da sè nel managing ma non è un SP (e spesso ha bisogno di essere aiutato).

Ma il marketing nel virtuale sta cambiando ed ha bisogno di spinte e conoscenze sempre più peculiari.

Spesso anche i consolidati owners (proprietari di terra in varia quantità con un progetto in mente sia business che educativo che altro), i quali hanno istallazioni già lanciate, hanno bisogno di raddrizzare il loro tiro.

Ecco perchè i solution providers possono venire in loro aiuto, inworld e fuori, con capillari programmi di ristrutturazione e viralità sociale (quanto conta un buon video su You Tube oggi? O la presenza in Facebook che seleziona e rilancia da Twitter o che buzz-a da altrove...).

La LL sa bene quanto conta, ed ha scandagliato approfonditamente come abbiamo già menzionato sopra, i suoi Solution Providers, creando come la Microsoft, un Gold Program, spendendoci tempo e risorse per fare tutte le verifiche. Si è accorta che Second Life non è più solo l'entertainment place, ma è cultura, educazione e business aziendale.

Delle oltre 250 presenze nei SPs ne ha scelte 31, provenienti da tutto il mondo.

E con orgoglio siamo fra loro. Siamo la A&D Consultants.

La A&D Consultants ha portato contribuzioni per il miglioramento dell'esperienza del residente, contribuendo non solo volontariamente per la localizzazione italiana del viewer, ma tenedosi aggiornata al massimo inworld e outworld, ha potuto portare a compimento progetti educativi in campo medico, attuando il pensiero di IRC e dell'OmceoBG, migliorando esperienze di diverse di altre importanti presenze in materia di marketing e ristrutturazione.

Abbiamo potuto sensibilizzare, con numerose dimostrazioni inworld e a conferenze/lezioni, quanto sia urgente il bisogno di allineamento rispetto agli altri paesi europei come quantità di sfruttamento del potenziale di questo mondo virtuale. E qanto questo possa in molti casi ridurre ecologicamente l'impatto di quanto nel reale quotidiano viene ancora fatto intorno a noi.

Un futuro possibile? Tantissime le prospettive, dove il virtuale sarà sempre più presente. C'è chi si chiede già se macchinoni, yacht o la corsa al gadget firmato reale saranno ancora nei primi posti delle esigenze da soddisfare di molti, invertendo la lista e riportando come primari l'essere e il non apparire, il soddisfare i bisogni realmente necessari e convogliando le energie nella rete per attuare progetti per paesi lontani, aiutando la terra ad evere meno CO2 emessa, sensibilizzando l'opinione su temi difficilmente esemplificabili nel reale.

Stay tuned...

venerdì 15 maggio 2009

Come acquistare valuta in Second Life

In un recente articolo per chi è appena entrato in Second Life, ho messo giù tutte le indicazioni necessarie per comprare la valuta virtuale, i Linden Dollars.

Inserita in una rivista web specializzata, la guida si legge tutta d'un fiato..

Ecco il link alla rivista Essellemoviemagazine

Buona lettura :)

sabato 7 febbraio 2009

Future of Second Life: one possible path

Pathfinder Linden interviewed by AJ Kelton (SL: AJ Brooks), Director of Emerging Instructional Technology, College of Humanities and Social Sciences, Montclair State University, at a roundtable



Aj & Pathfinder

My background is in online communities in Neuroscience & healthcare in education,you can find details at pathfinderlinden.com. My primary focus @ LL since I began 4 years ago is doing whatever I can to help the community of EDU & academics using SL for teaching, leraning & research grow & thrive. One thing I do is speak at a lot of conferences & conventions to people asking me to teach them more abt affordances of SL as edu platform. There is lot of interest among healthcare right now. Last week I was at Dartmouth Med school to talk about healthcare edu in SL. You could call it eveangelism. I also listen a lot, carefully, to what you are doing, saying you need to achieve more success in SL: requests for policies, procedures, and take them back to LL to developers to incorporate into prioritizing dev resources @ LL.
We're trying to figure out what we need to do yesterday & tomorrow, I represent your (edu) needs @ LL.I focus a lot on the best ways to support all of you & your success, and your endeavors in SL.that may mean setting you up w/better tailored resources. I'll be focusing on creating more focused KB articles to address edu FAQs. I try to facilitate the support you provide each other, since LL could not provide all you do for each other.
Last weeks' edu support faire helped connect you w/support resources LL provides, but also raised awareness of resources you provide each other.

AJ Brooks: How did things first get started with education in SL? Did you look at what was already out there, such as Active Worlds? How did this massive snowball initially get started.

Pathfinder says I had been using other platforms to create online communities to reach edu goals, before going to LL.
I had used things like Active Worlds, The Palace for creating online communities for patients & caregivers to connect med professionals & patients where they could share emotinoal support & edu. The way edu started in SL was that educators are always the pioneers for any new technology.
I started at LL, I joined the community team, we had a program called campus SL, Robin Harper had started this before I came, Robin said there is some activity among educators, asked me for my opinion about giving educators a temporary plot of land in SL
I thought there was a lot of potential and wanted to focus on building basic scaffolding to help educators succeed.
Second goal was to help educators find each other and I started the SLED list that now has approx 6000 subscribers, largest LL email list. I encouraged people to introduce selves to each other when they joined the list.
Tthis started a tsunami wave of educators in SL and this allowed educators to leverage each others' work.
We had a wiki in 2005, I was trying to put together edu materials on the wiki.
Jeremy Kemp had SimTeach online already, and I asked if I could just point to SimTeach b/c it was good. The edu community started to build its own support system this edu roundtable.
It is a great edu resource
http://www.simteach.com/
There are a lot of campus programs in SL now and we're trying to figure out if we should still offer plots of land or just help newcomers to find educators in SL who offer plots.
The trick is to step back & let it grow. It was not me alone who did this. Claudia LInden has been focused on these goals. We also have George Linden now, so three of us are focused on how to help edu grow int he future.

AJ Brooks: So, clearly there have been changes since you first started, some BIG changes. What has been the biggest change, in your opinion, between when Philip was the one directed day-to-day activities and now with Mark directing them?

We've had an interesting evolution as a company, like the way SL has evolved over time.
I tend toward biology due to BG, and we need to realize that points in evolution can help or hold back. Phillip was mastermind of SL concept, developing initial creation, having amazing entrepreneurial approach, SL had a crazy growth time,we've reached a point where people started depending on all this, we needed to go to a new level of support.
If you've seen slurl.com, can see some of Phillip's work on improving the map.
We needed a CEO who had led companies through startup to service provider. If SL goes down, it's not just entertainment which is interrupted, it can now be a class or conference.
(LL has) been good to see focus on adding innovative features but also focus on stability of environment. Black Wednesday's used to happen. We don't have these any more we're focused on reducing downtime, increasing stability, increasing scalability in terms of Phillip & Mark, this is the natural progression for LL

AJ Brooks: How close are we to a mobile SL. Kids today are using mobile phones as their tool of choice? Are there any plans or discussions about this? If so, what can you tell us, if not - why not?

We think a lot about mobile SL & wonder what it would look like. People have looked at how to provide a mini-SL experience on the phone but is that what you really want? I don't think of having a tiny screen that makes me think of laparoscopic surgery. I'd love to see a way of having different aspects of SL available on the phone. Things that might be good features would be to make a phone call into SL, have a different connection to SL that is meaningful from cell phone interface. Imagine if business owners could conduct transactions & monitor sales in SL.
AJ says or if students could listen to an event
Pathfinder: There are different interfaces available now. Have you seen the text-only viewer?
Chatbridge is a good example. I find fascinating the integration of things in a virtual space w/the rest of the physical world

AJ Brooks: There is a rumor going around that Premium Accounts will get 100 groups - what can you tell us about that?

Ha ha it's true we're trying to offer more groups but it's a big challenge.
Group limits is a dev issue which affects many aspects of SL. There is an ongoing internal discussion about how to address this. People are using groups in ways LL did not anticipate.
AJ mentions differentiating between comm & landowning groups
Pathfinder says: this is more indepth internal discussion, asking questions RE, how people are using groups, people have alts to have more groups, your feedback & ideas are vital.I actually I have a survey from Jimmy Linden RE premium accts which includes questions RE groups.


AJ Brooks: Can you explain why we're currently restricted to 25 groups?

I had a hard time understanding when the developers explained to me it relates to level of the packets. It's a difficult to modify parameter. Making a change would affect many aspects of SL. We're still figuring this out.

AJ Brooks: # I'm sure you've followed the recent animated conversation on the SLED list about ones group affiliations and the mix of professional versus personal persona in SL. What are you thoughts on that?

People need to decide on their own comfort level. Part of challenge of SL gives us the potential to create more malleable identies than we could formerly.
We can explore both professional & personal life facets, there's often a blend of professional & personal. When I'm talking to educators not familiar w/SL, that in this environment you see a blend of the real & the surreal, some educators are put off by this We need to think of different flexibilities RE how we express ourselves. It's often a dreamworld but it's a good thing, exploring new possibilities. We're all figuring this out as a species.

AJ Brooks: The Education sector is not really a profit sector for LL - given discounted sims and montlhy maintentance, plus all the free student accounts that are brought in the will probably never be turned to Premium and possible only used for a short time (putting a strain on the databases by having so many accounts), what is the incentive for LL to be involved with higher ed and what is the companies commitment to us?

It's b/c EDU folks rock. Edu people push boundaries in how you use SL to teach & help students. To
become successful what you do in SL has many ripple effects. It's about how many transformative ideas you release into the env allowing them to express selves in ways they never could before. Valuable is incalculable, it's a complex weave of network effects caused by edu. The fact that there are three LIndens focused on edu shows LL is committed to edu support. There's a lot of overlap btwn edu needs & enterprise needs. You'll see that we will include new features that edu has requested.

AJ Brooks: Where do you see virtual worlds going from here?

I read science fiction a lot, my favorite author is Vernor Vinge. I like's recent book Rainbow's End. It describes a world w/virtual representations of people, space & place that exist simultaneously. Where the physical people wear contact lenses which provide augmented reality. They display everywhere as an overlay. You have complete merging of physical & virtual.
We have a history of evolving toward that constantly. We bring our tools closer to sense of self. It is common to have people sitting near & talking to someone not present. We don't consider those as virtual conversations but they are phonecalls
There is interaction w/data stream, not a person (but) we don't say we had a virtual conversation, we say we talked to them. Same kinds of things will happen w/evolution of virtual worlds. I talked to AJ (now), it may have been physical, virtual, or a blend.

AJ Brooks: As we grow the SL Education Roundtable group, we come upon more benefits of membership. One of those benefits was that we gave group members the opportunity to send in questions. Before we open things up to the audience, here are a few I received.

AJ Brooks: What is the status report on allowing interage access to Main Grid secured locations (children accompanied by parents or teachers to see educational venues)
AJ Brooks: # Is it theoretically possible to have main grid islands set so certain avatars cannot get out or in, the same way as currently done on the Teen Grid?

AJ Brooks: What can be done to show support for a creative solution to sharing the assets off the main grid with the teen grid?

AJ Brooks: Those in Europe are experiencing terrible problems getting students signed up onto the Teen Grid. What is the status of this and how is it being addressed?

Pathfinder: I am not surprised at teen grid questions Phillip talked abt it on Metanomics. So the word is out. He was talking about it theoretically, people misinterpreted as an imminent change.
This is a process w/complex issues, some legal, some procedural, some technical. We are trying to figure the best way from edu perspective on how you can work w/teens & adults together safely. There are solutions to the Eur registration issues, there are ways around these issues, schoolaborate. We're working on a strategy to reduce or eliminate needs for workarounds. No timetable available but we are discussing it and are concerned w/those experiencing these problems. We have actual projects, not just discussions.When we figure out how to tactically execute, we'll go public w/details, we spent last quarter focusing on strategy & prioritization.Me & Claudia reviewed spreadsheets of features, categorizing & prioritizing.


AJ Brooks: how close are we to having a system for exchanging, even viewing, documents in-world?
AJ mentions competitors like OpenSim & Project Wonderland which have more of this functionality

I realize doc sharing is high priority. Now we are trying to determine resource allocation. Realize doc sharing is something in high demand & need, like Google docs are used more & more alongside of SL. There are interim solutions, we are still trying to figure how to provide solutions like document sharing to SL users.
Q4 2008 was completely focused on prioritizing. Mark has helped LL to come up w/good ideas & also implement them w/in a timeframe.

AJ Brooks: Is there any effort to use media stream format other than QuickTime?

I don't know, I will find out

J Brooks: I would like to know if they are looking at a way to create groups in your friends list.

This is the feature that everyone uses in other social networking apps. I don't know priority of this. They know internally this is needed. This is on the same level as being able to tell others are typing in (group) IM. They know this helps conversation flow.
There are many things we're trying to figure out, not to do something different but make the interface more intuitive, make the user experience more intuitive, more standardized to facilitate learning.

AJ Brooks: Is it possible to have faires dedicated too various areas of education such as health, behavior sciences, literature etc.

I hope so! I would love to do one on health. Recent edu support faire was just first step. We'll get there. VW Best practices in edu conference is coming up. At the faire, people were talking about other conferences. Claudia & I are looking forward to the BP conf again, a combination of what LL can provide and what educators can bring

AJ Brooks: Are there any plans to make it possible to edit and correct text for a short while after it is sent...you can do this for half an hour of so in Skype...it makes a REAL difference teaching languages.

I am not familiar w/this feature in Skype

AJ Brooks: Is knowing people in SL the same as RL? Can you tell someone I know Aj or Pathfinder?

That comes back to the phone example: it's possible to know someone in this environment. The tools only grow in terms of more emotional bandwidth. We have more technologies to increase emotional bandwith. They will try to improve guestures. There is a lot of potential to map RL body language to SL bodylanguage.

AJ Brooks: what kind of pland have LL to advertising to media the use of Second Life as a Learning Environment in Europe

They have an office in UK, presence in Europe. Jean Linden focuses on German market, she has done lots of work w/German edu. Stats around usage of SL in UK alone is over 90%. 90% of universities in UK use SL, per Eduserve.

AJ Brooks: Was the Faire viewed as a success by LL

The faire was a success based on feedback the faire was great will be pulling stats RE visitation by country, time interested in quantitative & qualitative data. I will post info RE visitor demographics (on wiki) and wiki will exist in perpetuity (!)

AJ says the Faire booths are still there, so you can go and visit what you missed.

Pathfinder says: we are also evaluating network effects, who met whom & now planning to collaborate.
The booths will be taken down on Wednesday

lunedì 26 gennaio 2009

Education & Medicine in Second Life

http://wiki.secondlife.com/wiki/Solution_Provider_Directory

My presence in Second Life started in June 2007, and as soon as I entered I started to learn as much as I could of this environment.


This lead me to teach building things to other residents through one of the major groups of teachers: TUI University. Their aim was teaching for the love of teaching.


These words reflected my thoughts, as I’ve been a real life teacher on subjects such as biology, chemistry, genetics, math, English and last but not least computer.


Teaching needs to be driven by a special aspect of yourself: the capability of help people and give/transmit information. That’s what takes us here today. We all want to discover and overcome new frontiers.


Now my experience and knowledge about Second Life is performed by being a volunteer mentor for newcomers and a business/institution SL projects developer, specialized in scientific matters and medicine, subject that I am also ending study in real life.

I just want to point out that many residents (especially Europe based) think that Second Life is only another game platform. This is due in my opinion because often media talked about it, as a game environment.


But another reason is also that we have a minor EU/rest of the world presence of educational institutions/colleges and language barriers. Also we do not have still a significant European number of credited courses entirely performed in SL. This takes also down the count of related papers released.


Immersive environment can be the focal point of a successful course in SL.


The presence/being there was a study performed by Baumgartner T, Speck D, Wettstein D, Masnari O, Beeli G, Jäncke L. of the Institute of Psychology, Department of Neuropsychology, University of Zurich Switzerland.
It was called: Feeling present in arousing virtual reality worlds: prefrontal brain regions differentially orchestrate presence experience in adults and children.


It showed how adults and children have a different response in a VE. The experience of presence in adult subjects was found to be modulated by two major strategies involving two homologous prefrontal brain structures. In contrast, there was no evidence of these two strategies in children. In fact, anatomical analyses showed that these two prefrontal areas have not yet reached full maturity in children. Taken together, this study presents the first findings that show activation of a highly specific neural network orchestrating the experience of presence in adult subjects, and that the absence of activity in this neural network might contribute to the generally increased susceptibility of children for the experience of presence in VEs.


What does it mean? It means that this difference is what we have to turn in our favor when we set up a course in a VE. Making people feel present in a virtual reality, but not forgetting the ludic part of the educative process that is a natural feature in children.


I have noticed that people/students carried inworld by institutions, are more incline to lose this ludic part, due to the fact they are in a way “obliged” to perform all the necessary steps to accomplish them for the course/class acknowledgement.


An easy way to bypass this is to have a friendly approach in presenting the environment to students, and more of all, to make them first feel secure by learning the use of the platform itself.


There could be another university resource: students may be recruited directly inworld, because they are on the platform for other reasons, and could be interested in taking credited courses, attending class courses from the start to the end and not needing platform pre training.
As a minor limit to VE education, we should also mention the limits of been able to connect to the platform due to connection issues or hardware problems.

Students and teachers use 'avatars'—digital representations of themselves that they have created.


Avatars can be of any forms, some bizarre too. Avatars may play a crucial role in the success of failure of education in such space.
“Baylor and Ryu (Baylor, A. L. & Ryu, J. Does the presence of image and animation enhance pedagogical agent persona? Journal of Educational Computing Research, 2003, 28, 373–95) for example, report that students tend to gravitate toward pedagogical agents (automated tutors) with avatars that closely resemble their own real life appearances. Ethnic groups, for example, might be more comfortable studying with a tutor whose avatar represents a member of the same ethnic group, whilst younger students would be attracted to studying with a teacher who was represented digitally as being 'cool' or 'hip'.” This is applicable in all education fields that are performed in a VE.


Second Life requires a different approach in training:


We, as NEWCOMERS TEACHERS HELPERS AND SOLUTION PROVIDERS, need a reworking of the TRAINING OF TRAINEERS in synergy with their outworld skills in training and distance learning techniques.


The role of the teacher in the virtual reality is enriched by their background experience and adapted to an environment that, as we shall see, can amplify perceptions first in the teacher and then in students, involving them in both ways.

In Second Life a teacher is able to perform a learning experience to individual or group participants.

Thus he can choose to

-collaborate or not with colleagues in a group teaching class setup
-to use more or less attractive methods
-to use formal-informal methodologies
-to teach with a direct one teacher/one student approach
-or group teaching/group learners approach

always exploiting the student predisposition to learn through the three-dimensional perception of the immersive environment.

The 3D environment involves:


-Virtual space immersive environment involvement in teaching.

-Latest viewer downloaded and knowledge of the best of its functions (knowledge and use of special features always in constant deployment by Linden Labs and third parties involved in the process of expansion and renovation of the platform).


-Simulation scenarios real or invented.


-Ludic learning.


-Teamwork and team learning based on knowledge sharing,

-Learning from mates, especially among people just jumped inworld (younger students learn how to easily from their age residents)

-Immediacy and effectiveness of communication through non-verbal attitudes (gestures expressed through avatar).

After all this we can say that teacher learns or has learned to use the interface first, as he/she must acquire specific skills in-world.

So we have a duality in learning:

Train teacher to the platform<>train teacher to perform virtual learning.

It needs time to overcome this first steps of teacher training and make him/her get used to virtual techniques for training others, plus we shall have to work on the training targeted projects implementation.

Student, who has not already gained experience in Second Life, must therefore assimilate skills and tasks and then devote themselves to the discipline proposed by the course that they choose to follow.

Continuing our little journey the next slides will show you the steps a newbie/noob has to make in order to be able to act in a VW as Second Life.

The necessary steps to act in Second Life are:


- Learn how to fly and move


- Learn how to type and interact


- Learn interface basics and buttons


- Learn how to set preferences submenus


- Learn how to voice chat


- Learn avatar customization


- Learn how to customize profile


- Learn how to make a snapshot and add it to profile


- Learn how to build


- Learn what is a script and how to reset it or make it run


- Learn how to use aids and tools


All these steps are BOTH required to be performed either by teachers and students.


Teachers usually enter Second Life first to learn all what they need and to setup the environment. Students and collaborators enter inworld in successive waves.


Some of these steps may be aided by providing some tutorials and video links directly on the main Edu-institution website, in order to manage better the mass incoming of new students, that can be an issue when performed all in the same time and submerge the host/teacher avatar of questions on how to do this – how to do that.

Education has many features of Second Life to take advantage of

• Teacher Avatar
• Class or environment tools
• Classes
• Boards & Notecards readers for frontal class approach or conferences
• Holoclasses to change class settings in seconds accordingly to subject
• Land options to stream video and audio
• Group features
• Chat conferences
• Team training performances
• Notice alerts
• Immersive Environment teaching settings
• Scripted objects/hud
• Quiz Menus
• Multiple choices paths
• Trivia

We can talk about these tools deeply but due to short time we have, I shall mention just 2 important tools.


The boards are becoming over and over more suitable for edu purposes decreasing the number of prims (objects) used to make them run. Notecard readers are commonly used to help a fluid chat speech.

Huds together with hologram classrooms provide a fast environment setup that can be changed in a few seconds to meet class subject/needs.

The others tools described can be adapted to the various kinds of classes taught.

Group chat can be useful for team training as it is a restricted area-chat to only group members.

Medicine in SL can exploit all these tools plus be effective with the most powerful representation in a VE: 3D modeling.

3D modeling via sculpted object is a common feature of SL, because of its shaping objects directly with a smooth modeled surface instead of using a large number of basic shape to achieve the final structure. It is also a way to save number of objects on a land. Land prim count is one of the major obstacles in setting up a complete perfect project. To avoid this is sometime useful build things or have an estimated prim count before buy insufficient land. (my 2 cents of experience).

These 3D models can be used as teaching students or have simulation trainings. If they are implemented with scripts inside, they can be a perfect example of physiology process streams.

I have discovered recently in SL a place where it seems they have reproduced a sort of labyrinth made with human vessels tunnels where there was a texturized/3d red blood cells flow. We can imagine to better this installation by recreating the entire human body using one or more islands/sims to achieve the best medicine tridimensional environment.

As we said, general SL education methods and goals, are valid also to teach and train in scientific/medicine subjects.

Team training in emergencies or awareness campaign/educative campaigns can be easily setup and reach a large number of people.

A lot of papers are present in the medicine database PUBMED regarding educative and training experiments in VW and SL, talking about them a positive result. Nurses courses are made in SL, emergency training is performed with more efficiency due to reduced fear of patient interaction (this takes out the mandatory need, in medicine education, to train people on real patients and give credit on a course performed both in SL/VE and real life).

Medicine virtual education limits are:

• Technical limits
No on patient acquired skills valuation possible
No physical contact with patient
Difficulty in interacting perfectly with an object (CPR dummy in SL)
At the moment it’s not possible to give certification to courses on specific
subjects such as CPR – Basic Life Support for the reasons said above

• Behavioral limits
All users will feel comfortable in using Second Life as educational environment?


The last question is mandatory due to personal student/hardware connection limits and should always be investigated before starting involving people in a project.


The last part is to show my recent experiment in Second Life for the Italian Resuscitation Council.

It is a nationwide group which aim’s are to train people to Basic Life Support and more higher emergency issues, the training of a defibrillator, pre-hospitalization of patients, pediatric patients etc

IRC-Italian Resuscitation Council is the only qualified Italian institution to certify CPR training and instructors.

Training in real life is performed both on professionals (doctors and nurses) and on volunteers. The training is made accordingly to the European Resuscitation Council standards.

Second Life platform was used by IRC starting from june 2008 to perform a number of lectures/lessons between emergency operators.

Plus we deployed on the land a large number of panels dedicated to general public infos on CPR.

Recently we presented the first video for cell phones to refresh CPR steps to trained people.

We did also a large number of interface lessons (profile editing, inventory management etc) open to all the Italian community in Second Life.

To end my discussion I should dare to say:

E-learning 2.0 -> BLENDED LEARNING will be the future with a synergy between Second Life – Social Networks - Web tools (bookmarking, tagging, blogs, audio-video-blogs, Googledoc collaborative documents online editing, SLOODLE etc..)

Second Life makes real the second generation in learning chain missing ring.



January 2009 copyrighted - all rights reserved - no publication without consense is permitted

giovedì 1 gennaio 2009

Business or Education in Second Life: where do I start?




Are you a company manager, or part of an institution, or a fan of the future web 2.0 and 3.0 virtual transformation ?...

You already know all about web or just that the static pages moved from a passive read only mode to really interesting you topics moving towards you.

Do You know that many of these pages now have a kind of three-dimensional immersive way of presentation?

You already know that now it's fashionable to exchange information via social networks and, above all, come in contact with the highest number of possible people - clients - groups through virtual platforms.

One of these platforms is Second Life, the best known, most beloved, most press released because it is a free speaking & self expression environment, with its own economy that moves it at more and more higher levels, with ample space to implement educational projects, universities and corporate, commercial, artistic installations.

In Second Life, the world created by Linden Lab, there are a number of services offered to residents, such as free access to the grid, customer service, a resident tuteling regulation.

The platform is tested, has very few if not rare interruptions of service, has a thriving domestic trade and many companies that advertise their products, internally, to partners often thousands of kilometers away, has a presence of over 250 universities worldwide that operate actively offering courses that use 3D environment immersivity.

What we can offer as service providers to those who wish to enter Second Life?

- Train people to use the platform, shortening the learning time by 50%

- Build facilities, offices, shops, educational environments and objects to allow your business launching, be it educational, be it commercial

- Provide a service and solutions for the revitalization of your business if it is already present in Second Life

- Provide a two-year experience on the platform, knowing it deeply and integrate it with web blogs and pages and social networks.

- We have made meetings and conferences to spread the use of virtual worlds in companies and institutions.

We'll be happy to answer your questions, as consultants in the official group of Second Life Gold Solution Providers program.

If you wish to know more about us, visit our website: http://www.virtualitalians.com/
or
Write us, we will be happy to answer ...

venerdì 5 dicembre 2008

Biancaluce Robbiani, intervista su Grazia

Ecco finalmente, la mia intervista rilasciata al settimanale Grazia (uscita 1 mese fa), per diffondere sempre di più al pubblico le informazioni su cosa è veramente Second Life.
In questo caso in chiave artistica e per un pubblico femminile raffinato quale quello di Grazia è. Una strizzata d'occhio alla gentilissima Roberta Scorranese (ed ovviamente a te Mario ;).
Un abbraccio ad Ale Virtu e Rina Scimento.

Vi ricordo che la mostra Rinascimento Virtuale è ancora al Museo di Storia Naturale di Firenze, fino al 7 gennaio.



venerdì 31 ottobre 2008

Elenco degli Artisti che hanno partecipato con la creazione di una Moleskine al Rinascimento Virtuale

Arco Rosca
Velas Lunasea
MacEwan Writer
Rosa Waechter
Marco Manray
Joannes Bedrosian
Gianky Lindman
Biancaluce Robbiani
Asian Lednev
Philosophia Mai
Liu Lunasea
Ginevra Lancaster
Frank Koolhaas
Derrick De Kerckhove
Neupaul Palen
Papper Papp
Faina Cortes
Post Utopian Group
Selavy Oh
Deneb Ashbourne
Roberta Greenfield
Giugiogia Auer Aka Albertini Moioli)

lunedì 27 ottobre 2008

Educazione in Medicina e Second Life: IRC un progetto riuscito


Mario Gerosa, un nome che spunta spesso in questo blog, un giorno ad un convegno mi disse: "sai, ho un amico che ha un progetto e che si occupa come te di medicina. Vorrebbe sviluppare questa idea su Second Life, dato che già si occupa di simulazione e virtuale nella formazione medica".

Ecco come iniziò l'avventura di IRC, Italian Resuscitation Council in Second Life.

Alla faccia di chi continua a dipingere come morente questa piattaforma, alla luce anche dei recenti cambiamenti della LL (Linden Lab) riguardanti alcune tasse per i residenti e alla luce del calo fisiologico del numero di residenti (si perdono coloro che sono demotivati o che per varie difficoltà non riescono a godere appieno del mondo 3d).

Il progetto, dopo 1 anno di discussione, idee, ricerca ha preso vita con una iniziale istallazione in mainland ad Irelore in Second Life.

Il progetto iniziale prevedeva una struttura principale un po' futuristica, con uffici e ambulatori per simulare interventi sul paziente.

L'ambiente è stato ricostruito da poco, mantenendo la sezione uffici, la galleria delle pubblicazioni che si utilizzano nella formazione degli operatori sia laici che sanitari, l'aula magna. Il tutto è stato ridisegnato in chiave naturale, per dare una continuità al setting costiero della land, utilizzando legno, vetro e rocce.



Nel titolo dicevamo un progetto riuscito, perchè è uno dei pochi progetti che continuamente viene fruito dai residenti di SL. Ed oltre ad essi, i componenti del team IRC in Second Life, presenti anche su Facebook come gruppo attivo, si incontrano e discutono di tematiche inerenti l'attività comune.

Sono stati inseriti numerosi cartelli che spiegano, secondo le linee guida europee di cui IRC è portavoce in Italia, i vari stadi di intervento in situazione di emergenza. E ne saranno aggiunti altri, oltre alla presentazione tridimensionale del manichino Minianne in uso per insegnare la corretta manovra rianimatoria RCP (CPR).

Quindi non solo viene data una opportunità a chi non è medico di conoscere il mondo dell'emergenza e di sapere dove o chi poter contattare per imparare ad agire, ma è viva anche l'interazione fra specialisti del settore che scambiano idee, relazioni e lezioni su varie tematiche.

Per chi volesse visitare la sede lo slurl è:
http://slurl.com/secondlife/Irelore/201/45/25

Vi aspettiamo!

venerdì 22 agosto 2008

Evoluzione Web 2.0 verso 3.0

Internet era partita intorno agli anni 90, percorrendo la strada fino ai giorni nostri, come un grande contenitore di pagine statiche, spesso talmente noiose o puramente pubblicitarie, che non raccoglievano un grande pubblico. Questo era il web 1.0 agli inizi della sua evoluzione. Era un orgoglio essere possessori di uno dei primi indirizzi di posta elettronica e avere un abbonamento internet…

Pian piano il web, la rete, ha accresciuto il numero dei suoi utilizzatori, con l’implemento dei siti internet, mediante linguaggi sempre più complessi partendo dall'html, e con l’avvento di alcune piattaforme quali le Chat IRC (Internet Relay Chat) che permettevano un contatto tra le persone in tempo reale.


Con l’avvento di nuove forme di fruizione dei contenuti, pian piano l’attenzione per la rete è cresciuta in tutto il mondo facendo aumentare in modo esponenziale il numero dei possessori di personal computer e di utenti attivi. Si era partiti da un accesso alla rete condizionato dalla scarsa velocità dei modem. I servizi forniti dai provider, erano dapprima a pagamento, poi gratuiti ma pieni di problematiche. Vi ricordate i modem a 56K ? Certo, ancora oggi sono montati sulle nostre macchine, ma ormai servono unicamente solo per situazioni di emergenza… Ora si viaggia in Internet con Adsl potentissime e fibra ottica… abbiamo reti senza fili (wireless) che collegano il nostro pc in rete e componenti del pc tra loro (mouse e tastiere senza fili, stampanti ecc).

Il web, dal semplice 1.0 con email e poco altro, si è evoluto a quello che oggi noi usiamo, e al suo interno ha siti internet fatti con linguaggi sempre più complessi come SQL. Fruiamo di piattaforme in ambiente Windows e MacOs, di banche dati (database) aggiornate in tempo reale. Tutto per costruire siti sempre più ricchi nei contenuti e, soprattutto, navigabili, poiché mettono a nostra disposizione informazioni consultabili, mediante motori di ricerca con parole chiave, come quelli forniti da Google, Yahoo etc.


Pian piano siamo arrivati al web 2.0, quello odierno, con applicazioni interattive che usano tecnologie di scambio file Peer to Peer (Winmx, Emule etc.) o siti web implementati da linguaggio Java, animati in Flash, o anche consultare enciclopedie come le Wiki o blog creati dagli stessi utenti. Finalmente abbiamo la possibilità di fare videoconferenze da un capo all’altro del mondo.

I Feed RSS ad esempio sono uno strumento che sta avendo un successo inaspettato agendo come ausilio di trasporto dei contenuti aggiornati di nostro interesse. Una ricerca al contrario insomma: scaricano in automatico (direttamente sul nostro pc) tutti gli aggiornamenti che ci interessano su un argomento … E che dire dei programmi o implementazioni open source (creati per noi da noi), utilizzabili totalmente in maniera gratuita? Una grande innovazione e una risorsa inestimabile, un mare di programmi migliorabili da tutti gli utenti che li utilizzano, che ci permettono di creare e pubblicare siti internet, blog o siti commerciali in pochi minuti.

Oggi le transazioni con carta di credito sui siti web sono estremamente sicure, tutelate da encriptazione dati a 128 bit (siti con prefisso https). Avere furti sulla propria carta è più difficile, a meno che, volontariamente, non si clicchi su una email contraffatta che ti porta ad inserire i dati personali, rivelandoli, in siti truffaldini. Questi siti sono creati apposta per frodare utenti ignari! Per cui controlliamo sempre la veridicità dei link, i collegamenti che da una mail ci portano su internet, che clicchiamo! Infatti il sito della banca o quello di un negozio o quello delle poste italiane, o Ebay®, non ci chiederanno mai di inserire i nostri dati personali in un sito via email.


Esistono poi, mondi in 3D che hanno permesso l'evoluzione della semplice Chat scritta, permettendo il contatto più simile al reale tra persone. Calate in avatars, si conoscono, colloquiano, costruiscono rapporti ed hanno comportamenti e interazioni, non più solo con il linguaggio, ma anche con movimenti del corpo e azioni che entrano nel nostro spazio in tre dimensioni e lo modificano.


Uno degli esempi strepitosi è appunto Second Life, mondo virtuale popolato da avatar e costruito, secondo dopo secondo, dagli avatar stessi. Un mondo che è una fonte inesauribile di interazioni di ogni tipo e sempre in continua espansione (e non è un gioco!). In questo tipo di realtà parallele ci si può mettere in contatto con persone vicine e lontane. Si possono costruire realtà personalissime di tipo familiare, economiche, commerciali, culturali, di arte e così via, all'interno della realtà virtuale stessa.

Questo è ora il web 2.0, un insieme di contenuti fatti da noi, costruiti dagli utenti che sempre più in maniera attiva esprimono le loro esigenze, le loro opinioni, inseriscono dati, diffondono notizie e collegano tutta la rete con fili sottili d’interazione tra computers e quindi tra persone…


Questo overload di dati e informazioni però, ora non è così supportato da metodologie precise di ricerca delle informazioni, che riportano l'affidabilità dei risultati di ricerca stimata ora nel 15-25%. Infatti sono basati su ricerche di parole chiave e non semantiche, non dei concetti e dei contenuti, poichè non sanno distinguere ciò che è utile da quello che non lo è.

Ovviamente la tecnologia, in aiuto nella creazione di questa sottile rete di contenuti, non si ferma, portandoci, negli anni a venire, verso il web 3.0 e oltre verso il 4.0: una tecnologia semantica che saprà riconoscere non solo le semplici parole, scandagliando tutto quello che mettiamo nei nostri interventi o nelle pagine web, ma inquadreranno il contenuto globale dell’argomento, sapranno riconoscerne i concetti. Soprattutto, li trasporteranno mediante sistemi innovativi verso di noi, verso i nostri profili individuali, verso le nostre esigenze.


Sarà un sistema capace di cercare con precisione, mettere in relazione ed estrarre informazioni, utilizzando tecniche raffinate di Intelligenza Artificiale.


Il web 3.0 è già in azione, in parte già è reale, sta solo crescendo…

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